
#Wipeout hd fury title png Ps4
Not like the Saturn, Jag, SNES and so on.One of the best-looking games on PS4 and PS4 Pro, WipEout Omega Collection revives a much-loved series for a new generation. In terms of the system "pushing sprites", it really wasn't pushing sprites in the traditional sense.
#Wipeout hd fury title png upgrade
I think you're right about RAM upgrades, I don't remember hearing anything about the system having that type of upgrade capability. On final thought, maybe we'll just recreate the Sonic ass game from the Genesis/MegaDrive Sonic bonus stages in 24-bit color and call it a day. Maybe a game in this vein that has a Tempest 2000 look and feel with similar particle effects rather than lighting? If any of it could be drawn reasonably well for this type of racing game I wouldn't ever anticipate the same kind of lighting effects to be easily or efficiently created on the Jaguar. Are there 3D tricks to allow some of this to be pre-calculated and take some of the calculation work out of it? One is that because this is a racing game and not a free-roaming title I thought the math to draw the geometry might be a little easier than the math for a game such as I-War or Hoverstrike. Some things I've thought about though, and maybe someone can give their opinion on some of it. Obviously that game was doing quite a bit on the PSX and I can't imagine the Jaguar ever matching what it is actually doing. I was really excited originally when I read about this source being available. It's a stark reminder of how innocent enough threads about how a similar game on a rival system could be approached, using the Jaguar hardware, can slide south before you know it. He had many of us hooked on an impressive Road Rash style tech demo, then his Delusions Of Grandeur got the better of him, the community was promised something more impressive than Road Rash on the 3DO and that Sir, is what we got. Nobody is presenting Vald's work as the pinnacle of anything ng except absolute bullshit the community had to endure. More tracks was a limit of our production tools at the time" Draw distance and 30Hz were mostly a limit of the hardware, powerful as it was. The PlayStation Wipeout team have detailed wanting more performance:ĭominic Mallinson "We wanted more draw distance and we wanted more tracks and we wanted 60Hz. I stated the sacrifices that had to be made to get 60 FPS on F-Zero X on the N64. Saturn Wipeout has been described as chugging along at an average 20 FPS and is a Daytona-esq style experience next to the 30 FPS PlayStation version.Īnything below 30 FPS, just doesn't feel like Wipeout,thats before the issue of analogue controls as well.

It's the lower end of what is possible, but you present it like was the best.įor I.S., it's probably more demanding for 3D processing than a racing game with a rather narrow track and some other vehicles.Īnd I was responding to the claim that a flat shaded 3D game would run 12 FPS at best, which is probably a tongue in cheek joke, but not really a valid point. Please don't show this Vlad stuff again, it's not representative. Wipeout on the Saturn is around 20-25 FPS. Remove all that (good luck with the feel of the craft with the Jag pad) and youve strayed so far from what made Wipeout so special. I had all 3 PlayStation Wipeout games and they simply worked due to the combination of music, sense of speed, feel of the craft and glorious eye candy. The team had to minimize background detail, texture detail, and polygon count on vehicles, use clever track design and fogging in places, to hide backgrounds when needed. I'm not a fan of it, but i believe in order to reach the required 60 FPS on N64 F-Zero X The F-Zero games sacrificed eye candy for speed, as they appreciated the importance of it in the genre. S where your piloting a walking artillery platform, but for a Zero - G racing title. Why worry about trying to replicate what even the Saturn was doing?Ģ5 FPS is fantastic for a game like I. How about people aim sights a little lower, a little more realistic this time around, get a fun, playable 3D Future Race game (something ST Powerdrome was not, due to the controls) and go from there. To date the work seen regarding attempts to bring a Wipeout style title to the Jaguar, fall exceedingly short of what was achieved on the lowly ST. I'm making reference to the style of game, not the platform it's running on.

If you can think of a title prior to Wipeout, that's been described as being a major influence on Wipeout (something the Wipeout designers deny) that isn't something as primitive in comparison as say F-Zero on the SNES, please include it. What's the point of such comparison?Ģ5 FPS should be the reference -> Iron Soldier 1/2
